Typographic Voice
Typographic Voice
Many types of knowledge feed into other realms of inquiry.
I believe that a decent grasp of writing, visual composition, speaking skills, and other communication-related understandings serve as a solid baseline for just about any field one might want to investigate or pursue as a career.
The same is arguably true of one’s capacity to find interest and awe in all sorts of places: it’s often easier to appreciate art in a museum when you know a little bit about art history, and there’s a good chance one’s appreciation of a beautiful building will grow (and become more complex) when one has even a fundamental sense of how difficult the construction must have been.
I regularly thank previous versions of myself for earlier educational efforts, because of what those past efforts allow me to do (or understand, or appreciate) today.
This gratitude came to mind recently while reading a case study from a video game company on the immense effort they put into the typography for a new offering (which looks like a lot of fun, though I haven’t played it yet): https://lettermatic.com/custom/pentiment
You don’t need to know anything about typography to appreciate what they’ve managed to accomplish with this game’s core communication mechanism, though it doesn’t hurt (well, I guess it could) to have a sense of the bare-basics (for all the above-mentioned reasons).
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